Battlefield 4 teasers
So we’re teasing with some BF4 content as we speak. Check out what’s available and check out what’s to come
Big stuff coming this next week!
Just use motionblur man…
…no one will ever know..
So we’re teasing with some BF4 content as we speak. Check out what’s available and check out what’s to come
Big stuff coming this next week!
I’ve been working at Dice for 2 months now, and I’m very happy to announce that I am working on Battlefield 4.
Sadly I can’t share any details about the project right now, but the closer we get to release, the more I can reveal.
Regards


It is my great pleasure to announce that I am soon a Technical Artist working at DICE in Stockholm, Sweden! As you may know, DICE is the studio behind such massive games as the Battlefield series, Bad Company 1 & 2 and many other games.
My new career starts off in early August 2012 and I cannot wait to settle in and start working on the new projects.
The idea of Linear workflow (LWF) has been around for quite a long time, as it started out as a discussion among people who were thinking about the mathematics of CG rendering. It wasn’t until a couple of years ago that it became obvious to alot of users that the scenes they have lit and rendered for many years, was set up in a physically incorrect way. Anyone that studies how a computer monitor works and how it outputs images, will realize that something between input and output is being done in order for our eyes to perceive the image the way we see it. This topic can be quite exotic depending on how deep you go, and I will refer you to some links at the bottom if you want to know more.
As an Autodesk Maya user, I’ve been hoping for some extraordinary news for the 2013 release. I’ve often found myself feeling slightly handicapped during projects because of crashes or other documented bugs. Especially when working with Mia_Materials, there’s a chance that something will go wrong when you’re trying to build custom shaders using nodes that were originally built for standard materials. Maya 2013 comes with updated, yet only a few new features. So far the information about the release is quite scarce so this post should not be seen in any way as a review.
Fixing the new Cambrand Designs website was long overdue, so I really knuckled down and made this happen. The site is still being updated with contact and “about me”-stuff so basic layout changes may occur.
I wish whoever is here welcome, and suggest that you make good use of the Blog Categories located on the right side on this page to more easily find the content you might want.
Robert Eskekärr - VFX Compositor
Tomas Wall - VFX Compositor
