Easy Linear Workflow in Maya Tutorial
The idea of Linear workflow (LWF) has been around for quite a long time, as it started out as a discussion among people who were thinking about the mathematics of CG rendering. It wasn’t until a couple of years ago that it became obvious to alot of users that the scenes they have lit and rendered for many years, was set up in a physically incorrect way. Anyone that studies how a computer monitor works and how it outputs images, will realize that something between input and output is being done in order for our eyes to perceive the image the way we see it. This topic can be quite exotic depending on how deep you go, and I will refer you to some links at the bottom if you want to know more.