The Autodesk 2013 product line is here.
As an Autodesk Maya user, I’ve been hoping for some extraordinary news for the 2013 release. I’ve often found myself feeling slightly handicapped during projects because of crashes or other documented bugs. Especially when working with Mia_Materials, there’s a chance that something will go wrong when you’re trying to build custom shaders using nodes that were originally built for standard materials. Maya 2013 comes with updated, yet only a few new features. So far the information about the release is quite scarce so this post should not be seen in any way as a review.
The features being presented in Maya 2013 are: